Thursday, March 27, 2008

Gloria's being lame and not talking to me so I'm going to blog so that maybe she'll be happy and that she'll talk to me. I don't want to have to internet-bitch-slap her again. Hurts the internet backhand.

Today was my second day on Maui. My dad and I made our first XNA program. Basically, the C# development environment is scary as shit, and I don't quite know about classes, but I made it so you could move a green, bullet-shaped sprite around the screen.

Compilers? Classes? Libraries? I have a lot of learning to do before I get started on Soldier.

But today's Soldier discussion was about a lot of little things, and collision detection. There were a lot of enormously complicated ideas bouncing around, but we decided the most efficient idea would simply be to constantly change the hitbox size, depending on latency.

Another problem arose. It was like this:

If you shoot a guy, even if the message hasn't bounced back confirming that you've killed him, you still want him to fall over. The problem is if you animate his
death and kill his health, and the player's not dead. We didn't quite figure this out, but here's an idea that seems flawed but would work that I thought of really just now:

If you think you've killed a guy, animate him, but don't drop his gun or the health value you're storing. Now two scenarios can happen. One, the player's dead. Allow his animation to complete, drop a dead body object, drop his weapons, display the message, lower his health, change your scoreboard. Two, the player's not dead. Simply change his animation back to moving, continue him from the most recent messages you have.

Seriously, very little happened today, other than nerd stuff.

I learned Mr. Pit, Mr. Pit, Mr. Pitiful on the piano; turns out it's incredibly, incredibly easy. Also MAYBE came up with a chord progression for my Animals Don't Care song, but I haven't tried it out.

Played Brawl; am writing an FAQ for GameFAQs for it; it has a ton of placeholders. It's mostly a single-player Event Match guide so far. Unlocked More Rules today, so I've got a bit more on the Maui console than at home, and this one was from scratch just like at home. Hitting Start to get through 450 VS mode matches is a little boring.

The kids over on YouTube are getting close to glitching through the Door of Time, which is crazy. If they do that, no dungeons will be required, I think. I'm not an OoT glitcher so I'm not certain about all of this, but if it's what I think it is (or even slightly different), it's still awesome.

I'm reading Harry Potter 7 now, finally. I'm around page 100, esque, and I'm at the part about the magic.

We went to Joe's for dinner, which turned out to be the best meal I've eaten in awhile. Bread, calamari, crab dip, and then something-cheese chicken which was godly. I wish I'd eaten more of it.

*** "Gloria Yu" signed off at Wed Mar 26 22:47:10 2008.

Aw. I meant to send this to Gloria so that we could keep talking, but she just logged off. Well I guess I'll send this to her in the morning, and she'll owe me a blog.

I guess I should be optimistic; this is just an opportunity to write a lot of my...feelings out. Yes. I have those. Like 5 of them.

My arm smells like old ocean. "Old ocean" sounds like something poetic. It's not. But it certainly could be. Certainly could be.

I admit that I'm a little bummed that Gloria logged off. I really like talking to her. And yet I don't - she brings out the quiet in me. It's like committing social suicide with her, acting more like myself all of the time. I wish I was more fun for her to talk to, because I'm not really.

The old ocean laps
At the old shore
And we often forget,
We forget what it's for.
Stare at the horizon
A view so rewarding
We remember now -
It's for naked waveboarding.


That was really some great poetry. Also, not funny, even if I tried.

God, I need me a twelve. I could use one. But just right now. I won't need one tomorrow. Just someone to lie in bed with and hug.

And no sex. I promise.

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